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Setup for 4 Player a Game of Quest for El Dorado

Originally generated on 3/31/2023 4:17:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0d36f62bcb0240eda28950d8370fefb5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern
Map Traverse Score: 337
Difficulty: Easy
Map Difficulty Score: 116.1

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number U F T W Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Hex Map - T 300° (5x) 77 37 6 6 3 2 9 1 0 10 0 0 0
5 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 337 191 65
34%
38
20%
13
7%
6
3%
29
15%
4
2%
12
6%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Hex Map - U (502, -234) 120° (2x) 60°, 180° 78.0
3 Hex Map - F (957, 77) 300° (5x) 60° 70.0
4 Hex Map - T (1458, 310) 300° (5x) 60° 77.0
5 Hex Map - W (1959, 543) 240° (4x) 90° 74.0
6 Ending - Water (2329, 543) 90° (2x) - -
7 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 7 10
2 U → F Hex Map - U 60° Hex Map - F 240° 7 11
3 F → T Hex Map - F 60° Hex Map - T 240° 7 10
4 T → W Hex Map - T 60° Hex Map - W 240° 4 8
5 U → Rubble Hex Map - U 180° Tavern - Rubble 5 8
6 W → Water Hex Map - W 90° Ending - Water 300° 3 6