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Setup for 3 Player a Game of Quest for El Dorado

Originally generated on 3/14/2023 1:06:12 PM EST
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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name:
Tiles Needed: Base, Heroes & Hexes
Number of Tiles: 12
Map Traverse Score: 2,956
Difficulty: Very Difficult
Map Difficulty Score: 108.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number S Rubble U X K Q C H P E Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 185 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 300° (5x) 385 37 11 8 0 1 11 1 0 2 3 0 0
3 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
4 Hex Map - U 240° (4x) 539 37 9 9 4 1 9 0 0 2 3 0 0
5 Hex Map - X 300° (5x) 483 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - K 180° (3x) 248 37 33 1 0 0 1 2 0 0 0 0 0
7 16 Space Strip - Q 120° (2x) 104 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - C 180° (3x) 205 37 6 12 0 1 9 0 9 0 0 0 0
9 Hex Map - H 60° (1x) 236 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 60° (1x) 78 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - E 60° (1x) 490 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 2,956 334 140
42%
70
21%
8
2%
7
2%
58
17%
6
2%
25
7%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Center
(map)
Rotation Tile
Conn. Angle
to Next
Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Rating
Tile
Difficulty
Rating
Difficulty
Modifier
1 Starting - B (0, 0) (311, 281) 180° (3x) 300° 120° 185 5 1.00
2 Hex Map - S (640, 0) (951, 281) 300° (5x) 60°, 120° 0°, 60° 385 10 1.00
3 Tavern - Rubble (640, 350) (951, 631) 0° (0x) - - - - 1.00
4 Hex Map - U (1187, 155) (1498, 436) 240° (4x) 120° 539 14 1.00
5 Hex Map - X (1143, 698) (1454, 979) 300° (5x) 300° 483 13 1.00
6 Hex Map - K (641, 932) (952, 1213) 180° (3x) 60° 240° 248 6 1.00
7 16 Space Strip - Q (248, 582) (559, 863) 120° (2x) 180° 300° 104 6 1.00
8 Hex Map - C (47, 1010) (358, 1291) 180° (3x) 180° 205 5 1.00
9 Hex Map - H (94, 1553) (405, 1834) 60° (1x) 60° 236 6 1.00
10 16 Space Strip - P (298, 1980) (609, 2261) 60° (1x) 300° 78 4 1.00
11 Hex Map - E (372, 2483) (683, 2764) 60° (1x) 210° 270° 490 13 1.00
12 Ending - Jungle (2, 2483) (313, 2764) 270° (5x) - - - - 1.00

Connection Report

# Info From Tile Name From
Tile
Conn. Angle
From
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
To Tile Name To
Tile
Conn. Angle
To
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
Travel
Connections
Total
Levels
Average
Levels per
Connection
Squeeze
Percent
to Next
Bottleneck
Rating
1 B → S Starting - B 300° 120° 3 0 Hex Map - S 300° 3 0 1 3 85.7% 3.0 257
2 S → Rubble Hex Map - S 60° 3 0 Tavern - Rubble 180° 180° 2 0 6 9 0.0% 2.5 0
3 S → U Hex Map - S 120° 60° 0 1 Hex Map - U 240° 0 1 5 6 28.6% 2.0 11
4 U → X Hex Map - U 120° 0 0 Hex Map - X 240° 180° 0 0 5 12 28.6% 4.0 23
5 X → K Hex Map - X 300° 0 0 Hex Map - K 300° 120° 0 0 7 11 0.0% 2.9 0
6 K → Q Hex Map - K 60° 240° 1 0 16 Space Strip - Q 300° 60° 0 0 4 8 20.0% 3.3 16
7 Q → C 16 Space Strip - Q 180° 300° 0 3 Hex Map - C 300° 120° 0 2 3 6 62.5% 2.7 56
8 C → H Hex Map - C 180° 0 0 Hex Map - H 120° 180° 0 0 7 11 0.0% 2.9 0
9 H → P Hex Map - H 60° 2 0 16 Space Strip - P 180° 240° 3 0 3 6 62.5% 2.7 56
10 P → E 16 Space Strip - P 300° 0 0 Hex Map - E 120° 180° 0 2 3 6 40.0% 3.3 44
11 E → Jungle Hex Map - E 210° 270° 2 2 Ending - Jungle 180° 120° 2 2 2 4 33.3% 2.0 33