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Setup for 4 Player a Game of Quest for El Dorado

Originally generated on 5/31/2023 10:51:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=65d9dedb1bb04caaba7d28bc751dfb13

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 339
Difficulty: Easy
Map Difficulty Score: 103.6

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number H L E J C Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
5 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 339 225 94
42%
41
18%
8
4%
6
3%
44
20%
6
3%
26
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - H (456, -312) 60° (1x) 120° 59.0
3 Hex Map - L (912, -624) 120° (2x) 180° 69.0
4 Hex Map - E (865, -1167) 240° (4x) 240° 70.0
5 Hex Map - J (364, -1400) 240° (4x) 240° 58.0
6 Hex Map - C (-91, -1711) 240° (4x) 270° 41.0
7 Ending - Jungle (-461, -1711) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → L Hex Map - H 120° Hex Map - L 300° 6 12
3 L → E Hex Map - L 180° Hex Map - E 7 12
4 E → J Hex Map - E 240° Hex Map - J 60° 7 9
5 J → C Hex Map - J 240° Hex Map - C 60° 7 8
6 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6