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Setup for 4 Player a Game of Quest for El Dorado

Originally generated on 6/4/2023 5:25:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e025eec0591646569b96bad52e323a39

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 346
Difficulty: Easy
Map Difficulty Score: 115.1

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number L F N J H Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 346 225 100
44%
45
20%
7
3%
5
2%
44
20%
7
3%
17
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - L (501, 233) 0° (0x) 120° 69.0
3 Hex Map - F (1003, -1) 0° (0x) 120° 69.0
4 Hex Map - N (1505, -235) 240° (4x) 180° 49.0
5 Hex Map - J (1549, -778) 0° (0x) 180° 58.0
6 Hex Map - H (1502, -1321) 0° (0x) 150° 59.0
7 Ending - Water (1687, -1643) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 7 11
2 L → F Hex Map - L 120° Hex Map - F 300° 6 9
3 F → N Hex Map - F 120° Hex Map - N 300° 7 10
4 N → J Hex Map - N 180° Hex Map - J 7 8
5 J → H Hex Map - J 180° Hex Map - H 7 12
6 H → Water Hex Map - H 150° Ending - Water 3 9