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Setup for 5-Player a Game of Puerto Rico

Generated on 3/25/2026 8:26:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/PuertoRico/LoadGame.aspx?id=c1a7447d39db4f9c8cf58dacf1752178

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Setup Summary
- 5 Players
- Including Base game & Expansion 1 & Expansion 2 (The Nobles)
- Players staring with Corn plantations start with 1 less Doubloon.
- The price (and location) of the Factory and University have been swapped.
- The Expansion 2 buildings have been drafted along with the other builings.

Game Setup

Victory Points Reserve 126 VPs (all)
Colonist Reserve 100+ Colonists (all)
20 Nobles (all)
Starting number of Colonists on Colonist Ship
4 Colonists
1 Noble   
4Colonists, 1 Noble
Cargo Ships 6 hulls   7 hulls   8 hulls
Roles Settler   Builder   Mayor   Craftsman   Trader   Captain   Prospector   Prospector   Buccaneer
Plantation Tile Stacks (6 stacks + Quarries) Plantation tile stack   Plantation tile stack   Plantation tile stack   Plantation tile stack   Plantation tile stack   Plantation tile stack   Quarry tile stack
Number of Plantation Tiles & Distribution 50 (all) - Corn 10, Indigo 12, Sugar 11, Tobacco 9, Coffee 8
Number of Quarry Tiles 8 (all)
Number of Goods Barrels & Distribution 50 (all) - Corn 10, Indigo 11, Sugar 11, Tobacco 9, Coffee 9
Festival Expansion Setup
Plantation Objective
Indigo
The 1st player to have 3 Indigo plantations receives 3 colonists.
Plantation Objective
Corn, Coffee, Sugar
The 1st player to produce these 3 types of goods on one turn receives 3 doubloons.
Construction Objective
Tobacco Storage
The 1st player to builds a Tobacco Storage receives 3 VPs.

Player Setup

Player
Holding
Turn Order Starting
Plantation
Starting Doubloons
Sugar 1
Governer
Indigo DoubloonDoubloonDoubloonDoubloon
Corn 2 Indigo DoubloonDoubloonDoubloonDoubloon
Tobacco 3 Indigo DoubloonDoubloonDoubloonDoubloon
Indigo 4 Corn DoubloonDoubloonDoubloon
Coffee 5 Corn DoubloonDoubloonDoubloon

Building Setup

* The Factory and University's prices have been swapped.

Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 1 doubloon when building a building in this column
Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 2 doubloons when building a building in this column
Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 3 doubloons when building a building in this column
Small Indigo PlantSmall Indigo Plant
Cost: 1 doubloon     VPs: 1
Craftsman Phase: Produce 1 indigo with a manned indigo plantation.
Large Indigo PlantLarge Indigo Plant
Cost: 3 doubloons     VPs: 2
Craftsman Phase: Produce up to 3 indigos with manned indigo plantations.
Tobacco StorageTobacco Storage
Cost: 5 doubloons     VPs: 3
Craftsman Phase: Produce up to 3 tobaccos with manned tobacco plantations.
Small Sugar MillSmall Sugar Mill
Cost: 2 doubloons     VPs: 1
Craftsman Phase: Produce 1 sugar with a manned sugar plantation.
Large Sugar MillLarge Sugar Mill
Cost: 4 doubloons     VPs: 2
Craftsman Phase: Produce up to 3 sugars with manned sugar plantations.
Coffee RoasterCoffee Roaster
Cost: 6 doubloons     VPs: 3
Craftsman Phase: Produce up to 2 coffees with manned coffee plantations.
AqueductAqueduct
Cost: 1 doubloon     VPs: 1
Craftsman Phase: Get 1 additional barrel of each when crafting. Only affects Active Large Indigo and Sugar buildings.
GuesthouseGuesthouse
Cost: 4 doubloons     VPs: 2
All Phases: Place 2 of your colonists here during Mayor Phase. At any other time, move them to another building, plantation or quarry (to active them) where they must stay until the next Mayor Phase.
VillaVilla
Cost: 7 doubloons     VPs: 3
Mayor Phase: Before taking your first colonist/noble from the supply ship, take 1 noble from the supply (or colonist if no nobles are left in the supply).
Construction HutConstruction Hut
Cost: 2 doubloons     VPs: 1
Settler Phase: When settling, choose a quarry instead of a plantation even if you didn’t choose the phase.
OfficeOffice
Cost: 5 doubloons     VPs: 2
Trader Phase: Sell a good to the Trade House for its normal cost, even if that good is already in the Trade House.
JewelerJeweler
Cost: 8 doubloons     VPs: 3
Captian Phase: When crafting, get 1 doubloon for each noble on your island (plantations, not buildings).
HaciendaHacienda
Cost: 2 doubloons     VPs: 1
Settler Phase: May take 1 plantation face down from supply BEFORE choosing 1 face up. NOTE: Cannot be chosen with forest house.
Large MarketLarge Market
Cost: 5 doubloons     VPs: 2
Trader Phase: Get 2 additional doubloons when trading.
LibraryLibrary
Cost: 8 doubloons     VPs: 3
All Phases: Take double the role bonus privilege when you choose the role. (ex. Get 2 extra VPs when you choose Captain and you ship a good)
StorehouseStorehouse
Cost: 3 doubloons     VPs: 1
Captian Phase: When spoiling, keep 1 barrel of any type plus 3 barrels of any type.
Large WarehouseLarge Warehouse
Cost: 6 doubloons     VPs: 2
Captian Phase: When spoiling, keep 1 barrel of any type plus any number of barrels of another 2 types.
Union HallUnion Hall
Cost: 9 doubloons     VPs: 3
Captian Phase: Before shipping, receive 1 VP for every 2 identical goods you have on your island. (ex. 3 corn, 2 sugar, 1 coffee = 2 VPs)
Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 4 doubloons when building a building in this column
Royal GardenRoyal Garden
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each noble on your island.
Customs HouseCustoms House
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each set of 4 VPs earned during the game (building VPs don’t count).
Guild HallGuild Hall
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each small production building and 2 bonus VPs for each large production building.
FortressFortress
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each set of 3 colonists on your island.
CloisterCloister
Cost: 10 doubloons     VPs: 4
End of Game: Receive bonus 1/3/6/10 VPs for 1/2/3/4 sets of 3 like plantation/forest/quarry tiles on your island.


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