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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 5:37:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=001179e6a9ad4d448e2c14a16a620583

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 276
Difficulty: Easy
Map Difficulty Score: 87.3

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V R S W Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
3 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
4 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 276 170 60
35%
44
26%
10
6%
4
2%
26
15%
4
2%
4
2%
13
8%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - V (502, -234) 300° (5x) 180°, 60° 73.0
3 16 Space Strip - R (410, -624) 0° (0x) 180° 33.0
4 Hex Map - S (318, -1014) 0° (0x) 120° 55.0
5 Hex Map - W (820, -1248) 120° (2x) 90° 73.0
6 Ending - Water (1190, -1248) 90° (2x) - -
7 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 8
2 V → R Hex Map - V 180° 16 Space Strip - R 4 6
3 R → S 16 Space Strip - R 180° Hex Map - S 5 8
4 S → W Hex Map - S 120° Hex Map - W 300° 5 7
5 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 9
6 W → Water Hex Map - W 90° Ending - Water 300° 2 5


Generated with v11.2.9