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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/6/2026 12:56:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=004cdd227649467a92c442647ec2c02f

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Very Difficult
Map Difficulty Score: 243.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number V Rubble Blockade 3 T Rubble Blockade 6 E Water Blockade 4 X Jungle Blockade 5 G Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 400 233 88
38%
47
20%
13
6%
7
3%
33
14%
6
3%
15
6%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 240° (4x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (906, -674) 0° (0x) on top -
5 Hex Map - T (774, -699) 60° (1x) 240° 75.0
6 Blockade - Water Blockade 4 (648, -1039) 60° (1x) on top -
7 Hex Map - E (273, -932) 0° (0x) 240° 70.0
8 Blockade - Jungle Blockade 5 (55, -1116) 60° (1x) on top -
9 Hex Map - X (-320, -1009) 120° (2x) 240° 69.0
10 Blockade - Jungle Blockade 1 (-492, -1271) 60° (1x) on top -
11 Hex Map - G (-867, -1164) 240° (4x) 270° 69.0
12 Ending - Water (-1237, -1164) 270° (5x) - -
13 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 10
2 V → R Hex Map - V 180° 16 Space Strip - R 1 2
3 V → T Hex Map - V 180° Hex Map - T 1 2
4 T → E Hex Map - T 240° Hex Map - E 60° 7 8
5 E → X Hex Map - E 240° Hex Map - X 60° 3 4
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 10
7 X → G Hex Map - X 240° Hex Map - G 60° 5 6
8 G → Water Hex Map - G 270° Ending - Water 120° 3 6


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