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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/3/2026 11:52:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=01033a46245c4204b9019c0ef8c1925b

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 423
Difficulty: Difficult
Map Difficulty Score: 221.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number H Rubble Blockade 6 K Sand Blockade 2 I Water Blockade 4 F Jungle Blockade 1 D Rubble Blockade 3 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 423 246 123
50%
45
18%
15
6%
5
2%
37
15%
6
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 240° (4x) 60° 59.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - K (957, 77) 180° (3x) 60° 62.0
6 Blockade - Water Blockade 4 (1394, -151) 240° (4x) on top -
7 Hex Map - I (1504, 232) 180° (3x) 60° 79.0
8 Blockade - Jungle Blockade 1 (1757, 316) 240° (4x) on top -
9 Hex Map - F (1867, 699) 300° (5x) 60° 69.0
10 Blockade - Rubble Blockade 3 (2304, 471) 240° (4x) on top -
11 Hex Map - D (2414, 854) 60° (1x) 60° 68.0
12 16 Space Strip - O (2936, 972) 120° (2x) 90° 38.0
13 Ending - Water (3196, 1092) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → K Hex Map - H 60° Hex Map - K 240° 7 14
3 K → I Hex Map - K 60° Hex Map - I 240° 5 9
4 I → F Hex Map - I 60° Hex Map - F 240° 7 12
5 F → D Hex Map - F 60° Hex Map - D 240° 7 11
6 D → O Hex Map - D 60° 16 Space Strip - O 240° 2 5
7 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 8


Generated with v11.1.11