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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 6:52:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=010b5d331997426daa31be60ecb14e04

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 593.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Jungle Blockade 1 U Water Blockade 4 W Sand Blockade 2 E Rubble Blockade 6 G Rubble Blockade 3 I Jungle Blockade 5 D Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 556 308 123
40%
52
17%
25
8%
9
3%
56
18%
5
2%
14
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - T (364, -468) 180° (3x) 180°, 60° 75.0
4 Blockade - Water Blockade 4 (813, -986) 0° (0x) on top -
5 Hex Map - U (681, -1011) 300° (5x) 60° 77.0
6 Blockade - Sand Blockade 2 (1164, -1317) 240° (4x) on top -
7 Hex Map - W (1274, -934) 300° (5x) 60° 73.0
8 Blockade - Rubble Blockade 6 (1527, -850) 240° (4x) on top -
9 Hex Map - E (1637, -467) 300° (5x) 60° 70.0
10 Blockade - Rubble Blockade 3 (1890, -383) 240° (4x) on top -
11 Hex Map - G (2000, 0) 60° (1x) 0° 69.0
12 Blockade - Jungle Blockade 5 (1906, 18) 180° (3x) on top -
13 Hex Map - I (1774, 543) 300° (5x) 300° 79.0
14 Hex Map - D (1410, 1011) 240° (4x) 330° 68.0
15 Ending - Water (1225, 1333) 330° (6x) - -
16 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 2 3
2 T → U Hex Map - T 180° Hex Map - U 0° 1 2
3 U → W Hex Map - U 60° Hex Map - W 240° 1 3
4 W → E Hex Map - W 60° Hex Map - E 240° 3 5
5 E → G Hex Map - E 60° Hex Map - G 240° 3 4
6 G → I Hex Map - G 0° Hex Map - I 180° 1 3
7 I → D Hex Map - I 300° Hex Map - D 120° 3 5
8 T → Sand Hex Map - T 60° Tavern - Sand 240° 6 7
9 D → Water Hex Map - D 330° Ending - Water 180° 3 7


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