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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 10:30:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=016d7653aef94e4a8b20572bb0bf2ed2

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 642
Difficulty: Very Difficult
Map Difficulty Score: 725.6

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number T Rubble Blockade 6 O U J Water Blockade 4 W Rubble Blockade 3 R N D Jungle Blockade 1 H Jungle Blockade 5 K Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
17 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 642 377 154
41%
69
18%
21
6%
8
2%
76
20%
6
2%
19
5%
19
5%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - T (594, -78) 120° (2x) 180°, 60° 75.0
4 16 Space Strip - O (435, -587) 240° (4x) 120° 38.0
5 Hex Map - U (784, -1020) 180° (3x) 60° 77.0
6 Blockade - Water Blockade 4 (991, -858) 240° (4x) on top -
7 Hex Map - J (1101, -475) 120° (2x) 120° 58.0
8 Blockade - Rubble Blockade 3 (1534, -734) 300° (5x) on top -
9 Hex Map - W (1649, -631) 0° (0x) 120° 73.0
10 16 Space Strip - R (2079, -669) 120° (2x) 120° 33.0
11 Hex Map - N (2371, -946) 60° (1x) 120° 49.0
12 Blockade - Jungle Blockade 1 (2896, -1049) 300° (5x) on top -
13 Hex Map - D (3011, -946) 180° (3x) 180° 68.0
14 Blockade - Jungle Blockade 5 (3278, -1464) 0° (0x) on top -
15 Hex Map - H (3146, -1489) 300° (5x) 240° 59.0
16 Blockade - Sand Blockade 2 (3066, -1907) 60° (1x) on top -
17 Hex Map - K (2691, -1800) 120° (2x) 270° 62.0
18 Ending - Jungle (2321, -1800) 270° (5x) - -
19 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 3 4
2 T → O Hex Map - T 180° 16 Space Strip - O 1 3
3 O → U 16 Space Strip - O 120° Hex Map - U 300° 3 4
4 U → J Hex Map - U 60° Hex Map - J 240° 1 2
5 J → W Hex Map - J 120° Hex Map - W 300° 5 7
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
7 W → R Hex Map - W 120° 16 Space Strip - R 300° 4 8
8 R → N 16 Space Strip - R 120° Hex Map - N 300° 5 7
9 N → D Hex Map - N 120° Hex Map - D 300° 1 3
10 D → H Hex Map - D 180° Hex Map - H 4 9
11 H → K Hex Map - H 240° Hex Map - K 60° 7 12
12 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 7


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