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Setup for 3 Player a Game of Quest for El Dorado

Generated on 5/8/2025 12:56:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=018732c405f444bdb0b0f25cb58b3d15

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 358
Difficulty: Very Difficult
Map Difficulty Score: 243.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number Q D X Rubble Blockade 3 T Rubble Blockade 6 V Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 358 210 83
40%
52
25%
10
5%
6
3%
26
12%
4
2%
5
2%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (476, 196) 300° (5x) 120° 26.0
3 Hex Map - D (722, -159) 60° (1x) 120°, 60° 68.0
4 Blockade - Rubble Blockade 3 (971, -730) 300° (5x) on top -
5 Hex Map - X (1086, -627) 120° (2x) 180° 69.0
6 Blockade - Rubble Blockade 6 (1444, -1145) 0° (0x) on top -
7 Hex Map - T (1312, -1170) 60° (1x) 120° 75.0
8 Blockade - Jungle Blockade 5 (1791, -1351) 300° (5x) on top -
9 Hex Map - V (1906, -1248) 60° (1x) 150° 73.0
10 Ending - Jungle (2091, -1570) 150° (3x) - -
11 Tavern - Sand (1022, 19) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 3 5
2 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 5 9
3 D → X Hex Map - D 120° Hex Map - X 300° 3 8
4 X → T Hex Map - X 180° Hex Map - T 3 6
5 T → V Hex Map - T 120° Hex Map - V 300° 2 4
6 D → Sand Hex Map - D 60° Tavern - Sand 240° 4 9
7 V → Jungle Hex Map - V 150° Ending - Jungle 3 10


Generated with v6.8.7