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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/23/2026 10:00:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=018ff62f795c408baaa8cc4912f0d22c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Very Difficult
Map Difficulty Score: 710.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number N Jungle Blockade 1 J Water Blockade 4 C Rubble Blockade 3 G Rubble Blockade 6 F Sand Blockade 2 Q L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 429 283 119
42%
51
18%
10
4%
6
2%
56
20%
8
3%
33
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 180° (3x) 60° 49.0
4 Blockade - Water Blockade 4 (938, 5) 240° (4x) on top -
5 Hex Map - J (1048, 388) 240° (4x) 120° 58.0
6 Blockade - Rubble Blockade 3 (1251, -261) 300° (5x) on top -
7 Hex Map - C (1366, -158) 180° (3x) 60° 41.0
8 Blockade - Rubble Blockade 6 (1573, 4) 240° (4x) on top -
9 Hex Map - G (1683, 387) 240° (4x) 0° 69.0
10 Blockade - Sand Blockade 2 (2135, 405) 180° (3x) on top -
11 Hex Map - F (2003, 930) 300° (5x) 60° 69.0
12 16 Space Strip - Q (2479, 1126) 300° (5x) 0° 26.0
13 Hex Map - L (2777, 1634) 300° (5x) 330° 69.0
14 Ending - Water (2592, 1956) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → J Hex Map - N 60° Hex Map - J 240° 1 2
3 J → C Hex Map - J 120° Hex Map - C 300° 1 2
4 C → G Hex Map - C 60° Hex Map - G 240° 1 2
5 G → F Hex Map - G 0° Hex Map - F 180° 1 2
6 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 3 7
7 Q → L 16 Space Strip - Q 0° Hex Map - L 180° 1 4
8 L → Water Hex Map - L 330° Ending - Water 180° 3 8


Generated with v11.2.9