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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 6:52:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=01ac70f724df43b9b0dece44f70da239

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 526
Difficulty: Very Difficult
Map Difficulty Score: 675.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number N Rubble Blockade 6 U Jungle Blockade 1 T Jungle Blockade 5 L Water Blockade 4 E Sand Blockade 2 W Rubble Blockade 3 D Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 526 308 133
43%
58
19%
19
6%
8
3%
46
15%
6
2%
14
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - N (594, -78) 0° (0x) 60°, 180° 49.0
4 Blockade - Jungle Blockade 1 (847, 6) 240° (4x) on top -
5 Hex Map - U (957, 389) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (1018, 548) 120° (2x) on top -
7 Hex Map - T (639, 935) 60° (1x) 240° 75.0
8 Blockade - Water Blockade 4 (651, 361) 60° (1x) on top -
9 Hex Map - L (276, 468) 60° (1x) 300° 69.0
10 Blockade - Sand Blockade 2 (61, 159) 120° (2x) on top -
11 Hex Map - E (-318, 546) 240° (4x) 300° 70.0
12 Blockade - Rubble Blockade 3 (-579, 159) 120° (2x) on top -
13 Hex Map - W (-958, 546) 0° (0x) 0° 73.0
14 Hex Map - D (-638, 1089) 120° (2x) 330° 68.0
15 Ending - Water (-823, 1411) 330° (6x) - -
16 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 3 4
2 N → U Hex Map - N 60° Hex Map - U 240° 3 5
3 U → T Hex Map - U 300° Hex Map - T 120° 1 3
4 T → L Hex Map - T 240° Hex Map - L 60° 3 4
5 L → E Hex Map - L 300° Hex Map - E 120° 1 3
6 E → W Hex Map - E 300° Hex Map - W 120° 1 3
7 W → D Hex Map - W 0° Hex Map - D 180° 1 3
8 N → Rubble Hex Map - N 180° Tavern - Rubble 0° 6 7
9 D → Water Hex Map - D 330° Ending - Water 180° 3 6


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