Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/4/2026 9:30:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=01c74e1601c74a49858bedc56245fd80

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Very Difficult
Map Difficulty Score: 508.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player Number T Water Blockade 4 X Sand Blockade 2 L Rubble Blockade 3 U Rubble Blockade 6 I Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 412 233 104
45%
36
15%
14
6%
7
3%
34
15%
7
3%
6
3%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - T (593, 77) 60° (1x) 0°, 120° 75.0
4 Blockade - Sand Blockade 2 (408, 95) 180° (3x) on top -
5 Hex Map - X (276, 620) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (291, 701) 120° (2x) on top -
7 Hex Map - L (-88, 1088) 240° (4x) 0° 69.0
8 Blockade - Rubble Blockade 6 (-273, 1106) 180° (3x) on top -
9 Hex Map - U (-405, 1631) 180° (3x) 300° 77.0
10 Blockade - Jungle Blockade 1 (-620, 1322) 120° (2x) on top -
11 Hex Map - I (-999, 1709) 240° (4x) 270° 79.0
12 Ending - Jungle (-1369, 1709) 270° (5x) - -
13 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 3 4
2 T → X Hex Map - T 0° Hex Map - X 180° 1 2
3 X → L Hex Map - X 300° Hex Map - L 120° 3 8
4 L → U Hex Map - L 0° Hex Map - U 180° 1 3
5 U → I Hex Map - U 300° Hex Map - I 120° 1 4
6 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 4 7
7 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 6


Generated with v11.2.9