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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 10:16:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0263b3f6902447cdb21807bd313f8d4f

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty:
Map Difficulty Score: 1,095.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number P X T Water Blockade 4 I Jungle Blockade 1 K Rubble Blockade 3 D Jungle Blockade 5 U Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 505 286 132
46%
56
20%
16
6%
7
2%
39
14%
6
2%
5
2%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (158, 505) 60° (1x) 26.0
3 Hex Map - X (-132, 1008) 120° (2x) 300°, 60° 69.0
4 Blockade - Water Blockade 4 (-71, 1167) 120° (2x) on top -
5 Hex Map - T (-450, 1554) 120° (2x) 75.0
6 Blockade - Jungle Blockade 1 (-89, 1572) 180° (3x) on top -
7 Hex Map - I (-221, 2097) 60° (1x) 300° 79.0
8 Blockade - Rubble Blockade 3 (-482, 1710) 120° (2x) on top -
9 Hex Map - K (-861, 2097) 240° (4x) 240° 62.0
10 Blockade - Jungle Blockade 5 (-1125, 1991) 60° (1x) on top -
11 Hex Map - D (-1500, 2098) 120° (2x) 180° 68.0
12 Blockade - Rubble Blockade 6 (-1142, 1580) 0° (0x) on top -
13 Hex Map - U (-1274, 1555) 60° (1x) 150° 77.0
14 Ending - Jungle (-1089, 1233) 150° (3x) - -
15 Tavern - Sand (168, 1186) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 1 2
2 P → X 16 Space Strip - P Hex Map - X 180° 1 2
3 X → T Hex Map - X 300° Hex Map - T 120° 1 4
4 T → I Hex Map - T Hex Map - I 180° 3 4
5 I → K Hex Map - I 300° Hex Map - K 120° 1 3
6 K → D Hex Map - K 240° Hex Map - D 60° 1 3
7 D → U Hex Map - D 180° Hex Map - U 2 6
8 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
9 U → Jungle Hex Map - U 150° Ending - Jungle 2 6


Generated with v11.2.9