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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/7/2026 3:24:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0291b5def03e4157aff3cba3933069b9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 533
Difficulty: Very Difficult
Map Difficulty Score: 501.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number H Water Blockade 4 I Rubble Blockade 3 Q F K Jungle Blockade 5 P D M Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 533 298 151
51%
59
20%
20
7%
6
2%
37
12%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 300° (5x) 60° 60.0
4 Blockade - Rubble Blockade 3 (800, 239) 240° (4x) on top -
5 Hex Map - I (910, 622) 180° (3x) 300° 80.0
6 16 Space Strip - Q (504, 934) 0° (0x) 300° 26.0
7 Hex Map - F (1, 1090) 0° (0x) 70.0
8 Blockade - Jungle Blockade 5 (-2, 1108) 180° (3x) on top -
9 Hex Map - K (-134, 1633) 180° (3x) 62.0
10 16 Space Strip - P (-42, 2023) 0° (0x) 26.0
11 Hex Map - D (48, 2411) 240° (4x) 300° 69.0
12 Blockade - Jungle Blockade 1 (-75, 2258) 120° (2x) on top -
13 Hex Map - M (-454, 2645) 60° (1x) 330° 92.0
14 Ending - Jungle (-639, 2967) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → I Hex Map - H 60° Hex Map - I 240° 5 8
3 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 3 6
4 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 4 7
5 F → K Hex Map - F Hex Map - K 180° 2 5
6 K → P Hex Map - K 16 Space Strip - P 180° 7 14
7 P → D 16 Space Strip - P Hex Map - D 180° 7 14
8 D → M Hex Map - D 300° Hex Map - M 120° 3 8
9 M → Jungle Hex Map - M 330° Ending - Jungle 180° 1 2


Generated with v11.2.9