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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/10/2026 7:16:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=02c46f0dc50e48cbb64479549ddd7398

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Very Difficult
Map Difficulty Score: 582.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number J Water Blockade 4 N Rubble Blockade 6 P K H Rubble Blockade 3 F Sand Blockade 2 D Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 439 283 129
46%
67
24%
8
3%
5
2%
47
17%
6
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - J (593, 77) 120° (2x) 120° 58.0
4 Blockade - Rubble Blockade 6 (1026, -182) 300° (5x) on top -
5 Hex Map - N (1141, -79) 60° (1x) 120° 49.0
6 16 Space Strip - P (1617, -39) 120° (2x) 60° 26.0
7 Hex Map - K (2099, 152) 300° (5x) 62.0
8 Blockade - Rubble Blockade 3 (2369, 170) 180° (3x) on top -
9 Hex Map - H (2237, 695) 120° (2x) 300° 59.0
10 Blockade - Sand Blockade 2 (2298, 854) 120° (2x) on top -
11 Hex Map - F (1919, 1241) 180° (3x) 69.0
12 Blockade - Jungle Blockade 1 (2098, 1259) 180° (3x) on top -
13 Hex Map - D (1966, 1784) 0° (0x) 30° 68.0
14 Ending - Water (2151, 2106) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 3 5
2 J → N Hex Map - J 120° Hex Map - N 300° 5 6
3 N → P Hex Map - N 120° 16 Space Strip - P 300° 3 5
4 P → K 16 Space Strip - P 60° Hex Map - K 240° 3 6
5 K → H Hex Map - K Hex Map - H 180° 5 11
6 H → R Hex Map - H 300° 16 Space Strip - R 120° 1 3
7 H → F Hex Map - H 300° Hex Map - F 120° 1 2
8 F → D Hex Map - F Hex Map - D 180° 7 11
9 D → Water Hex Map - D 30° Ending - Water 240° 1 4


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