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Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/19/2025 2:30:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=02e24ef9a8c54e8597c9d3eaf633985c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 251.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number C Jungle Blockade 5 U Sand Blockade 2 S Water Blockade 4 Q X O E Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 422 263 96
37%
49
19%
12
5%
6
2%
52
20%
4
2%
24
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - C (455, 311) 60° (1x) 120°, 60° 41.0
4 Blockade - Sand Blockade 2 (934, 130) 300° (5x) on top -
5 Hex Map - U (1049, 233) 240° (4x) 77.0
6 Blockade - Water Blockade 4 (1410, 251) 180° (3x) on top -
7 Hex Map - S (1278, 776) 60° (1x) 300° 55.0
8 16 Space Strip - Q (826, 1010) 180° (3x) 240° 26.0
9 Hex Map - X (323, 854) 240° (4x) 300° 69.0
10 16 Space Strip - O (-112, 1125) 240° (4x) 240° 38.0
11 Hex Map - E (-356, 770) 120° (2x) 210° 70.0
12 Ending - Jungle (-541, 448) 210° (4x) - -
13 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → U Hex Map - C 120° Hex Map - U 300° 5 8
3 U → S Hex Map - U Hex Map - S 180° 5 7
4 S → Q Hex Map - S 300° 16 Space Strip - Q 120° 4 7
5 Q → X 16 Space Strip - Q 240° Hex Map - X 60° 4 13
6 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
7 X → I Hex Map - X 180° Hex Map - I 5 8
8 X → O Hex Map - X 300° 16 Space Strip - O 120° 4 7
9 O → E 16 Space Strip - O 240° Hex Map - E 60° 5 7
10 E → Jungle Hex Map - E 210° Ending - Jungle 60° 3 6


Generated with v6.10.4