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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/4/2026 1:33:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=03151054eed141f08c2daee217c4b083

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Very Difficult
Map Difficulty Score: 255.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number U Jungle Blockade 1 X Water Blockade 4 G Jungle Blockade 5 K Rubble Blockade 3 T Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 401 233 108
46%
30
13%
11
5%
6
3%
43
18%
6
3%
4
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - U (502, -234) 120° (2x) 60°, 180° 77.0
4 Blockade - Water Blockade 4 (985, -540) 240° (4x) on top -
5 Hex Map - X (1095, -157) 180° (3x) 0° 69.0
6 Blockade - Jungle Blockade 5 (1365, -139) 180° (3x) on top -
7 Hex Map - G (1233, 386) 300° (5x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1624, 236) 240° (4x) on top -
9 Hex Map - K (1734, 619) 0° (0x) 0° 62.0
10 Blockade - Rubble Blockade 6 (1913, 637) 180° (3x) on top -
11 Hex Map - T (1781, 1162) 180° (3x) 30° 75.0
12 Ending - Water (1966, 1484) 30° (1x) - -
13 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 7 10
2 U → X Hex Map - U 60° Hex Map - X 240° 7 12
3 X → G Hex Map - X 0° Hex Map - G 180° 5 11
4 G → K Hex Map - G 60° Hex Map - K 240° 7 11
5 K → T Hex Map - K 0° Hex Map - T 180° 7 10
6 U → Sand Hex Map - U 180° Tavern - Sand 0° 5 8
7 T → R Hex Map - T 300° 16 Space Strip - R 120° 1 2
8 T → Water Hex Map - T 30° Ending - Water 240° 3 6


Generated with v11.2.9