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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/16/2026 9:46:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=03156eaa1ece44a4841750768e41487a

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 624.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number K Jungle Blockade 5 Q D J Water Blockade 4 F Rubble Blockade 6 G Sand Blockade 2 O N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 482 298 146
49%
48
16%
13
4%
5
2%
52
17%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 120° (2x) 60° 62.0
4 16 Space Strip - Q (1023, 351) 120° (2x) 120° 26.0
5 Hex Map - D (1499, 386) 300° (5x) 120° 68.0
6 Blockade - Water Blockade 4 (1702, -263) 300° (5x) on top -
7 Hex Map - J (1817, -160) 180° (3x) 60° 58.0
8 Blockade - Rubble Blockade 6 (2162, -232) 240° (4x) on top -
9 Hex Map - F (2272, 151) 0° (0x) 69.0
10 Blockade - Sand Blockade 2 (2542, 169) 180° (3x) on top -
11 Hex Map - G (2410, 694) 300° (5x) 60° 69.0
12 16 Space Strip - O (3000, 699) 180° (3x) 38.0
13 Hex Map - N (3363, 1087) 240° (4x) 30° 49.0
14 Ending - Jungle (3548, 1409) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 4
2 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 4 7
3 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 3 5
4 D → J Hex Map - D 120° Hex Map - J 300° 1 3
5 J → F Hex Map - J 60° Hex Map - F 240° 7 8
6 F → G Hex Map - F Hex Map - G 180° 2 3
7 G → O Hex Map - G 60° 16 Space Strip - O 240° 1 2
8 O → N 16 Space Strip - O Hex Map - N 180° 1 2
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.2.9