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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 9:14:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0329e6f4e34841a0bf55e14c1c9ad1c8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty:
Map Difficulty Score: NaN

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number T Sand Blockade 2 X Jungle Blockade 5 U Rubble Blockade 3 Q P F I Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
10 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 463 264 97
37%
58
22%
15
6%
7
3%
41
16%
6
2%
15
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - T (593, 77) 60° (1x) 120°, 60° 75.0
4 Blockade - Jungle Blockade 5 (796, -572) 300° (5x) on top -
5 Hex Map - X (911, -469) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1256, -541) 240° (4x) on top -
7 Hex Map - U (1366, -158) 60° (1x) 77.0
8 16 Space Strip - Q (1160, 347) 60° (1x) 300° 26.0
9 16 Space Strip - P (823, 697) 0° (0x) 300° 26.0
10 Hex Map - F (412, 1009) 300° (5x) 240° 69.0
11 Blockade - Jungle Blockade 1 (286, 669) 60° (1x) on top -
12 Hex Map - I (-89, 776) 60° (1x) 270° 79.0
13 Ending - Water (-459, 776) 270° (5x) - -
14 Tavern - Sand (893, 255) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 3 4
2 T → X Hex Map - T 120° Hex Map - X 300° 1 3
3 X → U Hex Map - X 60° Hex Map - U 240° 7 15
4 U → Q Hex Map - U 16 Space Strip - Q 180° 3 7
5 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 1 3
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 6 7
7 P → F 16 Space Strip - P 300° Hex Map - F 120° 3 7
8 F → I Hex Map - F 240° Hex Map - I 60° 7 9
9 I → M Hex Map - I 180° Hex Map - M 0 0
10 I → Water Hex Map - I 270° Ending - Water 120° 3 9


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