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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/25/2026 9:20:29 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=03337597aa7d4a11992be4d4b3a560a0

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Very Difficult
Map Difficulty Score: 307.9

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S X V K Q M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 418 244 116
48%
51
21%
12
5%
5
2%
25
10%
7
3%
9
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - S (409, 389) 0° (0x) 120°, 0° 55.0
3 Hex Map - X (1003, 311) 240° (4x) 60° 69.0
4 Hex Map - V (1550, 466) 180° (3x) 60° 73.0
5 Hex Map - K (1913, 933) 60° (1x) 62.0
6 16 Space Strip - Q (1889, 1438) 60° (1x) 26.0
7 Hex Map - M (1872, 1941) 120° (2x) 330° 91.0
8 Ending - Water (1687, 2263) 330° (6x) - -
9 Tavern - Rubble (409, 739) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S 120° Hex Map - X 300° 7 11
3 X → V Hex Map - X 60° Hex Map - V 240° 7 17
4 V → K Hex Map - V 60° Hex Map - K 240° 6 10
5 K → Q Hex Map - K 16 Space Strip - Q 180° 4 7
6 S → Rubble Hex Map - S Tavern - Rubble 180° 6 8
7 Q → M 16 Space Strip - Q Hex Map - M 180° 1 5
8 M → Water Hex Map - M 330° Ending - Water 180° 3 6


Generated with v11.1.4