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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/31/2026 9:23:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=036a41e12d774ca3addf9ec3b946180f

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 443
Difficulty: Difficult
Map Difficulty Score: 186.4

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number T W V K N F Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 443 265 115
43%
57
22%
13
5%
6
2%
32
12%
7
3%
12
5%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - T (456, -312) 60° (1x) 60°, 180° 75.0
3 Hex Map - W (957, -79) 60° (1x) 60° 73.0
4 Hex Map - V (1412, 232) 240° (4x) 73.0
5 Hex Map - K (1368, 775) 180° (3x) 60° 62.0
6 Hex Map - N (1823, 1086) 180° (3x) 49.0
7 Hex Map - F (1779, 1629) 300° (5x) 30° 69.0
8 Ending - Jungle (1964, 1951) 30° (1x) - -
9 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 7 8
2 T → W Hex Map - T 60° Hex Map - W 240° 6 7
3 W → V Hex Map - W 60° Hex Map - V 240° 4 7
4 V → K Hex Map - V Hex Map - K 180° 7 12
5 T → Rubble Hex Map - T 180° Tavern - Rubble 4 7
6 K → N Hex Map - K 60° Hex Map - N 240° 7 11
7 N → F Hex Map - N Hex Map - F 180° 7 8
8 F → Jungle Hex Map - F 30° Ending - Jungle 240° 3 6


Generated with v11.2.9