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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/25/2025 11:46:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=037e23fe73914fab81a9f02521ed0fc5

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 708
Difficulty: Very Difficult
Map Difficulty Score: 718.7

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number U Jungle Blockade 1 X Jungle Blockade 5 I Rubble Blockade 3 S Rubble Blockade 6 E Sand Blockade 2 L Water Blockade 4 M O C G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
17 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 708 398 165
41%
62
16%
30
8%
10
3%
69
17%
10
3%
32
8%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 240° (4x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 5 (939, -306) 240° (4x) on top -
5 Hex Map - X (1049, 77) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1319, 95) 180° (3x) on top -
7 Hex Map - I (1187, 620) 300° (5x) 79.0
8 Blockade - Rubble Blockade 6 (1275, 638) 180° (3x) on top -
9 Hex Map - S (1143, 1163) 0° (0x) 300° 55.0
10 Blockade - Sand Blockade 2 (1112, 1166) 120° (2x) on top -
11 Hex Map - E (733, 1553) 0° (0x) 240° 70.0
12 Blockade - Water Blockade 4 (561, 1291) 60° (1x) on top -
13 Hex Map - L (186, 1398) 0° (0x) 180° 69.0
14 Hex Map - M (139, 855) 240° (4x) 240° 91.0
15 16 Space Strip - O (-346, 661) 300° (5x) 240° 38.0
16 Hex Map - C (-782, 390) 60° (1x) 300° 41.0
17 Hex Map - G (-1422, 390) 120° (2x) 270° 69.0
18 Ending - Water (-1792, 390) 270° (5x) - -
19 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 8
2 U → X Hex Map - U 60° Hex Map - X 240° 7 12
3 X → I Hex Map - X Hex Map - I 180° 5 13
4 I → S Hex Map - I Hex Map - S 180° 6 8
5 S → E Hex Map - S 300° Hex Map - E 120° 5 7
6 U → Rubble Hex Map - U 180° Tavern - Rubble 6 9
7 E → L Hex Map - E 240° Hex Map - L 60° 5 8
8 L → R Hex Map - L 300° 16 Space Strip - R 120° 3 4
9 L → M Hex Map - L 180° Hex Map - M 5 8
10 M → O Hex Map - M 240° 16 Space Strip - O 60° 3 4
11 O → C 16 Space Strip - O 240° Hex Map - C 60° 4 6
12 C → G Hex Map - C 300° Hex Map - G 120° 1 2
13 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v6.11.4