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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/27/2026 2:50:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=039f4be8722744e0ba7017ad3866204e

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 638
Difficulty: Very Difficult
Map Difficulty Score: 767.3

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number V Water Blockade 4 T Rubble Blockade 6 W Sand Blockade 2 O J L Jungle Blockade 5 G Rubble Blockade 3 D Jungle Blockade 1 E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
17 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 638 361 138
38%
73
20%
25
7%
10
3%
54
15%
9
2%
29
8%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (529, -384) 240° (4x) on top -
3 Hex Map - V (639, -1) 60° (1x) 60°, 120° 73.0
4 Blockade - Rubble Blockade 6 (984, -73) 240° (4x) on top -
5 Hex Map - T (1094, 310) 60° (1x) 75.0
6 Blockade - Sand Blockade 2 (1364, 328) 180° (3x) on top -
7 Hex Map - W (1232, 853) 180° (3x) 60° 73.0
8 16 Space Strip - O (1574, 1046) 60° (1x) 38.0
9 Hex Map - J (1739, 1549) 0° (0x) 300° 58.0
10 Blockade - Jungle Blockade 5 (1662, 1474) 120° (2x) on top -
11 Hex Map - L (1283, 1861) 120° (2x) 69.0
12 Blockade - Rubble Blockade 3 (1280, 1879) 180° (3x) on top -
13 Hex Map - G (1148, 2404) 240° (4x) 69.0
14 Blockade - Jungle Blockade 1 (1327, 2422) 180° (3x) on top -
15 Hex Map - D (1195, 2947) 60° (1x) 60° 68.0
16 Hex Map - E (1788, 3024) 0° (0x) 30° 70.0
17 Ending - Water (1973, 3346) 30° (1x) - -
18 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 1 2
2 V → T Hex Map - V 60° Hex Map - T 240° 5 8
3 T → W Hex Map - T Hex Map - W 180° 5 7
4 W → R Hex Map - W 300° 16 Space Strip - R 120° 3 5
5 W → O Hex Map - W 60° 16 Space Strip - O 240° 8 10
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 11
7 O → J 16 Space Strip - O Hex Map - J 180° 1 3
8 J → L Hex Map - J 300° Hex Map - L 120° 7 10
9 L → G Hex Map - L Hex Map - G 180° 3 6
10 G → D Hex Map - G Hex Map - D 180° 7 10
11 D → E Hex Map - D 60° Hex Map - E 240° 2 5
12 E → Water Hex Map - E 30° Ending - Water 240° 3 6


Generated with v11.1.4