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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/3/2026 12:15:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=03bb35f2218d42b78c8347cbf9a047c1

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Difficult
Map Difficulty Score: 183.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Rubble Blockade 6 U Sand Blockade 2 D Rubble Blockade 3 O S H Jungle Blockade 5 J Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 468 286 103
36%
64
22%
11
4%
7
2%
62
22%
4
1%
15
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 300° (5x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 77.0
6 Blockade - Rubble Blockade 3 (880, 2) 120° (2x) on top -
7 Hex Map - D (501, 389) 300° (5x) 68.0
8 16 Space Strip - O (502, 779) 0° (0x) 300° 38.0
9 Hex Map - S (-1, 935) 120° (2x) 240° 55.0
10 Blockade - Jungle Blockade 5 (-127, 595) 60° (1x) on top -
11 Hex Map - H (-502, 702) 240° (4x) 180° 59.0
12 Blockade - Water Blockade 4 (-417, 184) 0° (0x) on top -
13 Hex Map - J (-549, 159) 180° (3x) 210° 58.0
14 Ending - Water (-734, -163) 210° (4x) - -
15 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 7 11
2 X → U Hex Map - X 60° Hex Map - U 240° 6 9
3 U → D Hex Map - U 300° Hex Map - D 120° 6 9
4 D → O Hex Map - D 16 Space Strip - O 180° 6 12
5 O → S 16 Space Strip - O 300° Hex Map - S 120° 4 7
6 S → H Hex Map - S 240° Hex Map - H 60° 7 12
7 H → J Hex Map - H 180° Hex Map - J 7 12
8 X → Sand Hex Map - X 180° Tavern - Sand 6 12
9 J → Water Hex Map - J 210° Ending - Water 60° 3 7


Generated with v11.2.9