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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/6/2026 10:44:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=03df697770334ddc99cdd6b67831890d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 511.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number G Rubble Blockade 3 K Rubble Blockade 6 I Sand Blockade 2 N Water Blockade 4 C Jungle Blockade 1 E Jungle Blockade 5 O Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 479 300 145
48%
45
15%
15
5%
5
2%
55
18%
6
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 60° (1x) 120° 69.0
4 Blockade - Rubble Blockade 6 (750, -338) 300° (5x) on top -
5 Hex Map - K (865, -235) 300° (5x) 180° 62.0
6 Blockade - Sand Blockade 2 (1314, -753) 0° (0x) on top -
7 Hex Map - I (1182, -778) 120° (2x) 120° 79.0
8 Blockade - Water Blockade 4 (1477, -1271) 300° (5x) on top -
9 Hex Map - N (1592, -1168) 60° (1x) 180° 49.0
10 Blockade - Jungle Blockade 1 (1859, -1686) 0° (0x) on top -
11 Hex Map - C (1727, -1711) 60° (1x) 180° 41.0
12 Blockade - Jungle Blockade 5 (1539, -2229) 0° (0x) on top -
13 Hex Map - E (1407, -2254) 300° (5x) 180° 70.0
14 16 Space Strip - O (1197, -2760) 300° (5x) 120° 38.0
15 16 Space Strip - Q (1538, -2876) 0° (0x) 150° 26.0
16 Ending - Water (1773, -3041) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → K Hex Map - G 120° Hex Map - K 300° 3 5
3 K → I Hex Map - K 180° Hex Map - I 1 3
4 I → N Hex Map - I 120° Hex Map - N 300° 5 6
5 N → C Hex Map - N 180° Hex Map - C 5 6
6 C → E Hex Map - C 180° Hex Map - E 1 2
7 E → O Hex Map - E 180° 16 Space Strip - O 3 5
8 O → Q 16 Space Strip - O 120° 16 Space Strip - Q 300° 4 7
9 Q → Water 16 Space Strip - Q 150° Ending - Water 3 8


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