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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:36:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=03fb21c281584bc5acf10f387d6587fa

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 388
Difficulty: Moderate
Map Difficulty Score: 141.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P W N Sand Blockade 2 V Jungle Blockade 5 E Rubble Blockade 3 S Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 388 248 95
38%
67
27%
10
4%
5
2%
37
15%
4
2%
12
5%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (430, -38) 300° (5x) 180° 26.0
3 Hex Map - W (402, -549) 0° (0x) 120°, 240° 73.0
4 Blockade - Sand Blockade 2 (743, -964) 300° (5x) on top -
5 Hex Map - N (858, -861) 120° (2x) 120° 49.0
6 Blockade - Jungle Blockade 5 (1199, -1276) 300° (5x) on top -
7 Hex Map - V (1314, -1173) 300° (5x) 60° 73.0
8 Blockade - Rubble Blockade 3 (1705, -1323) 240° (4x) on top -
9 Hex Map - E (1815, -940) 240° (4x) 70.0
10 Blockade - Jungle Blockade 1 (1994, -922) 180° (3x) on top -
11 Hex Map - S (1862, -397) 180° (3x) 30° 55.0
12 Ending - Jungle (2047, -75) 30° (1x) - -
13 Tavern - Sand (102, -727) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 5 9
2 P → W 16 Space Strip - P 180° Hex Map - W 3 5
3 W → N Hex Map - W 120° Hex Map - N 300° 5 9
4 N → V Hex Map - N 120° Hex Map - V 300° 5 8
5 V → E Hex Map - V 60° Hex Map - E 240° 7 10
6 E → S Hex Map - E Hex Map - S 180° 7 9
7 W → Sand Hex Map - W 240° Tavern - Sand 60° 6 7
8 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 6


Generated with v11.2.9