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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:08:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0483b1bac61040b5ba543b73cff75866

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 722.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number S Rubble Blockade 6 U Water Blockade 4 W Jungle Blockade 1 E Sand Blockade 2 L Jungle Blockade 5 I Rubble Blockade 3 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 511 287 120
42%
47
16%
22
8%
7
2%
46
16%
7
2%
19
7%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 60° (1x) 120°, 60° 55.0
4 Blockade - Water Blockade 4 (980, 52) 300° (5x) on top -
5 Hex Map - U (1095, 155) 120° (2x) 120° 77.0
6 Blockade - Jungle Blockade 1 (1574, -26) 300° (5x) on top -
7 Hex Map - W (1689, 77) 120° (2x) 180° 73.0
8 Blockade - Sand Blockade 2 (2138, -441) 0° (0x) on top -
9 Hex Map - E (2006, -466) 180° (3x) 120° 70.0
10 Blockade - Jungle Blockade 5 (2485, -647) 300° (5x) on top -
11 Hex Map - L (2600, -544) 120° (2x) 120° 69.0
12 Blockade - Rubble Blockade 3 (3033, -803) 300° (5x) on top -
13 Hex Map - I (3148, -700) 180° (3x) 60° 79.0
14 16 Space Strip - O (3306, -195) 60° (1x) 90° 38.0
15 Ending - Water (3568, -309) 90° (2x) - -
16 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → U Hex Map - S 120° Hex Map - U 300° 3 6
3 U → R Hex Map - U 60° 16 Space Strip - R 240° 1 2
4 U → W Hex Map - U 120° Hex Map - W 300° 1 2
5 W → E Hex Map - W 180° Hex Map - E 1 2
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 E → L Hex Map - E 120° Hex Map - L 300° 1 2
8 L → I Hex Map - L 120° Hex Map - I 300° 3 4
9 I → O Hex Map - I 60° 16 Space Strip - O 240° 1 3
10 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 8


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