Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 5:38:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=049042a90f144d6fb1d3b0433bf2a265

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.


Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 417
Difficulty: Moderate
Map Difficulty Score: 152.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Sand Blockade 2 E Jungle Blockade 5 S Jungle Blockade 1 R U H Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 70 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - U 300° (5x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 120° (2x) 60 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 417 248 99
40%
41
17%
12
5%
6
2%
53
21%
5
2%
12
5%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 60° (1x) 0°, 120° 70.0
4 Blockade - Jungle Blockade 5 (680, 251) 180° (3x) on top -
5 Hex Map - E (548, 776) 0° (0x) 300° 71.0
6 Blockade - Jungle Blockade 1 (425, 623) 120° (2x) on top -
7 Hex Map - S (46, 1010) 120° (2x) 300° 56.0
8 16 Space Strip - R (-388, 1050) 300° (5x) 300° 33.0
9 Hex Map - U (-681, 1322) 300° (5x) 300° 78.0
10 Blockade - Rubble Blockade 6 (-758, 1247) 120° (2x) on top -
11 Hex Map - H (-1137, 1634) 120° (2x) 270° 60.0
12 Ending - Jungle (-1507, 1634) 270° (5x) - -
13 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 13
2 X → E Hex Map - X Hex Map - E 180° 5 8
3 E → S Hex Map - E 300° Hex Map - S 120° 7 9
4 S → R Hex Map - S 300° 16 Space Strip - R 120° 4 6
5 R → U 16 Space Strip - R 300° Hex Map - U 120° 5 9
6 U → H Hex Map - U 300° Hex Map - H 120° 7 11
7 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
8 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 9


Generated with v11.2.9