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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/26/2025 3:47:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=04acb501412244d58f47800524278366

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 424
Difficulty: Very Difficult
Map Difficulty Score: 239.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number E Jungle Blockade 1 M Jungle Blockade 5 C Sand Blockade 2 I Rubble Blockade 3 K Water Blockade 4 R Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 424 246 123
50%
34
14%
21
9%
5
2%
34
14%
7
3%
22
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - E (501, 233) 300° (5x) 70.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - M (457, 776) 240° (4x) 91.0
6 Blockade - Sand Blockade 2 (363, 794) 180° (3x) on top -
7 Hex Map - C (231, 1319) 180° (3x) 300° 41.0
8 Blockade - Rubble Blockade 3 (246, 1400) 120° (2x) on top -
9 Hex Map - I (-133, 1787) 60° (1x) 300° 79.0
10 Blockade - Water Blockade 4 (-118, 1868) 120° (2x) on top -
11 Hex Map - K (-497, 2255) 180° (3x) 62.0
12 16 Space Strip - R (-587, 2645) 0° (0x) 30° 33.0
13 Ending - Water (-357, 2812) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 7 8
2 E → M Hex Map - E Hex Map - M 180° 5 6
3 M → C Hex Map - M Hex Map - C 180° 1 2
4 C → I Hex Map - C 300° Hex Map - I 120° 1 2
5 I → K Hex Map - I 300° Hex Map - K 120° 3 5
6 K → R Hex Map - K 16 Space Strip - R 180° 5 9
7 R → Water 16 Space Strip - R 30° Ending - Water 240° 3 6


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