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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/21/2026 2:02:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0527e7fc6879499197992499974148b4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 343.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number E Rubble Blockade 3 U Jungle Blockade 5 M Sand Blockade 2 P G S Jungle Blockade 1 X Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 500 286 116
41%
52
18%
19
7%
7
2%
50
17%
6
2%
16
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - E (455, 311) 60° (1x) 0°, 120° 70.0
4 Blockade - Jungle Blockade 5 (543, 329) 180° (3x) on top -
5 Hex Map - U (411, 854) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (285, 514) 60° (1x) on top -
7 Hex Map - M (-90, 621) 0° (0x) 300° 91.0
8 16 Space Strip - P (-524, 661) 120° (2x) 300° 26.0
9 Hex Map - G (-863, 855) 120° (2x) 69.0
10 Blockade - Jungle Blockade 1 (-684, 873) 180° (3x) on top -
11 Hex Map - S (-816, 1398) 0° (0x) 55.0
12 Blockade - Water Blockade 4 (-728, 1416) 180° (3x) on top -
13 Hex Map - X (-860, 1941) 0° (0x) 330° 69.0
14 Ending - Water (-1045, 2263) 330° (6x) - -
15 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 6 7
2 E → U Hex Map - E Hex Map - U 180° 6 9
3 U → M Hex Map - U 240° Hex Map - M 60° 3 7
4 M → P Hex Map - M 300° 16 Space Strip - P 120° 3 7
5 P → G 16 Space Strip - P 300° Hex Map - G 120° 8 13
6 G → S Hex Map - G Hex Map - S 180° 5 7
7 S → X Hex Map - S Hex Map - X 180° 7 14
8 E → Sand Hex Map - E 120° Tavern - Sand 300° 6 7
9 X → Water Hex Map - X 330° Ending - Water 180° 3 9


Generated with v11.1.11