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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/2/2026 4:04:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=053ba1107b3a4906b2e50decf6538173

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 394
Difficulty: Very Difficult
Map Difficulty Score: 481.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number T Jungle Blockade 1 X Jungle Blockade 5 U Sand Blockade 2 K Water Blockade 4 D Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 394 233 111
48%
42
18%
10
4%
6
3%
30
13%
5
2%
4
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - T (318, -546) 0° (0x) 180°, 60° 75.0
4 Blockade - Jungle Blockade 5 (676, -1064) 0° (0x) on top -
5 Hex Map - X (544, -1089) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (793, -1660) 300° (5x) on top -
7 Hex Map - U (908, -1557) 240° (4x) 60° 77.0
8 Blockade - Water Blockade 4 (1437, -1941) 240° (4x) on top -
9 Hex Map - K (1547, -1558) 300° (5x) 62.0
10 Blockade - Rubble Blockade 3 (1453, -1540) 180° (3x) on top -
11 Hex Map - D (1321, -1015) 60° (1x) 30° 68.0
12 Ending - Water (1506, -693) 30° (1x) - -
13 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 1 2
2 T → X Hex Map - T 180° Hex Map - X 3 6
3 X → U Hex Map - X 120° Hex Map - U 300° 1 5
4 U → K Hex Map - U 60° Hex Map - K 240° 1 2
5 K → D Hex Map - K Hex Map - D 180° 3 6
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 4 7
7 D → Water Hex Map - D 30° Ending - Water 240° 3 7


Generated with v11.2.8