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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/17/2025 10:29:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=05430536b0f143ae80fa1bc8e759bfd9

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 613
Difficulty: Very Difficult
Map Difficulty Score: 753.9

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number P U K Jungle Blockade 5 T Water Blockade 4 X Rubble Blockade 6 C Sand Blockade 2 G Jungle Blockade 1 N Rubble Blockade 3 F Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
17 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
18 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 613 377 153
41%
74
20%
14
4%
8
2%
66
18%
8
2%
29
8%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (384, 352) 300° (5x) 120° 26.0
3 Hex Map - U (768, 231) 240° (4x) 0°, 120° 77.0
4 Blockade - Jungle Blockade 5 (1038, 249) 180° (3x) on top -
5 Hex Map - K (906, 774) 60° (1x) 62.0
6 Blockade - Water Blockade 4 (1176, 792) 180° (3x) on top -
7 Hex Map - T (1044, 1317) 120° (2x) 75.0
8 Blockade - Rubble Blockade 6 (950, 1335) 180° (3x) on top -
9 Hex Map - X (818, 1860) 240° (4x) 300° 69.0
10 Blockade - Sand Blockade 2 (557, 1473) 120° (2x) on top -
11 Hex Map - C (178, 1860) 300° (5x) 300° 41.0
12 Blockade - Jungle Blockade 1 (9, 1629) 120° (2x) on top -
13 Hex Map - G (-370, 2016) 300° (5x) 240° 69.0
14 Blockade - Rubble Blockade 3 (-542, 1754) 60° (1x) on top -
15 Hex Map - N (-917, 1861) 180° (3x) 300° 49.0
16 Hex Map - F (-1465, 2017) 180° (3x) 69.0
17 16 Space Strip - Q (-1173, 2525) 120° (2x) 30° 26.0
18 Ending - Water (-1013, 2811) 30° (1x) - -
19 Tavern - Rubble (1068, 53) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 4 7
2 P → U 16 Space Strip - P 120° Hex Map - U 300° 6 13
3 U → K Hex Map - U Hex Map - K 180° 5 7
4 K → T Hex Map - K Hex Map - T 180° 4 6
5 T → X Hex Map - T Hex Map - X 180° 3 6
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
7 X → C Hex Map - X 300° Hex Map - C 120° 1 2
8 C → G Hex Map - C 300° Hex Map - G 120° 5 6
9 G → N Hex Map - G 240° Hex Map - N 60° 5 6
10 N → F Hex Map - N 300° Hex Map - F 120° 5 7
11 F → Q Hex Map - F 16 Space Strip - Q 180° 1 3
12 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 7


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