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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:22:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0557eb2a1d5143a6898810c45f607556

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 561
Difficulty: Very Difficult
Map Difficulty Score: 726.9

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player Number V Sand Blockade 2 X Water Blockade 4 R P T K Jungle Blockade 5 E Rubble Blockade 6 N Rubble Blockade 3 H Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
9 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
10 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
11 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
13 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
16 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
17 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 561 340 145
43%
76
22%
13
4%
7
2%
52
15%
8
2%
15
4%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 300° (5x) 120°, 300° 73.0
4 Blockade - Water Blockade 4 (842, -182) 300° (5x) on top -
5 Hex Map - X (957, -79) 120° (2x) 120° 69.0
6 16 Space Strip - R (1433, -39) 300° (5x) 60° 33.0
7 16 Space Strip - P (1774, 313) 180° (3x) 26.0
8 Hex Map - T (1409, 701) 0° (0x) 300° 75.0
9 Blockade - Jungle Blockade 5 (1286, 548) 120° (2x) on top -
10 Hex Map - K (907, 935) 120° (2x) 300° 62.0
11 Blockade - Rubble Blockade 6 (876, 938) 120° (2x) on top -
12 Hex Map - E (497, 1325) 240° (4x) 300° 70.0
13 Blockade - Rubble Blockade 3 (558, 1484) 120° (2x) on top -
14 Hex Map - N (179, 1871) 300° (5x) 49.0
15 Blockade - Jungle Blockade 1 (85, 1889) 180° (3x) on top -
16 Hex Map - H (-47, 2414) 60° (1x) 30° 59.0
17 Ending - Jungle (138, 2736) 30° (1x) - -
18 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 6 8
2 V → X Hex Map - V 120° Hex Map - X 300° 7 16
3 X → R Hex Map - X 120° 16 Space Strip - R 300° 3 5
4 R → P 16 Space Strip - R 60° 16 Space Strip - P 240° 1 4
5 P → T 16 Space Strip - P Hex Map - T 180° 1 2
6 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 4 7
7 T → K Hex Map - T 300° Hex Map - K 120° 7 10
8 K → E Hex Map - K 300° Hex Map - E 120° 5 8
9 E → N Hex Map - E 300° Hex Map - N 120° 1 2
10 N → H Hex Map - N Hex Map - H 180° 3 5
11 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 8


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