Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/22/2026 2:20:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=056c4fd282ab4beda0ca30b5ae6b33e8

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 474
Difficulty: Very Difficult
Map Difficulty Score: 230.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number S Water Blockade 4 W Jungle Blockade 1 N Rubble Blockade 3 I Jungle Blockade 5 C Sand Blockade 2 H Rubble Blockade 6 V Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 474 308 110
36%
83
27%
11
4%
7
2%
62
20%
4
1%
13
4%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 120° (2x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (542, -674) 0° (0x) on top -
5 Hex Map - W (410, -699) 120° (2x) 180° 73.0
6 Blockade - Rubble Blockade 3 (677, -1217) 0° (0x) on top -
7 Hex Map - N (545, -1242) 240° (4x) 240° 49.0
8 Blockade - Jungle Blockade 5 (511, -1738) 60° (1x) on top -
9 Hex Map - I (136, -1631) 180° (3x) 180° 79.0
10 Blockade - Sand Blockade 2 (130, -2149) 0° (0x) on top -
11 Hex Map - C (-2, -2174) 180° (3x) 180° 41.0
12 Blockade - Rubble Blockade 6 (-8, -2692) 0° (0x) on top -
13 Hex Map - H (-140, -2717) 180° (3x) 240° 59.0
14 Hex Map - V (-687, -2872) 180° (3x) 210° 73.0
15 Ending - Water (-872, -3194) 210° (4x) - -
16 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → W Hex Map - S 180° Hex Map - W 5 8
3 W → N Hex Map - W 180° Hex Map - N 5 7
4 N → I Hex Map - N 240° Hex Map - I 60° 5 9
5 I → C Hex Map - I 180° Hex Map - C 5 6
6 C → H Hex Map - C 180° Hex Map - H 5 8
7 H → V Hex Map - H 240° Hex Map - V 60° 3 6
8 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
9 V → Water Hex Map - V 210° Ending - Water 60° 2 6


Generated with v11.2.9