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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/31/2026 1:30:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0570d60bcbe84cefb7d74fc00edb00db

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 533
Difficulty: Difficult
Map Difficulty Score: 210.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number D Rubble Blockade 3 R P G M Jungle Blockade 5 L Rubble Blockade 6 J Sand Blockade 2 E Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
6 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
8 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
9 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
11 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
12 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
13 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 533 299 140
47%
46
15%
25
8%
7
2%
46
15%
9
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - D (455, 311) 240° (4x) 60° 68.0
4 16 Space Strip - R (797, 504) 240° (4x) 120° 33.0
5 16 Space Strip - P (1113, 348) 300° (5x) 180° 26.0
6 Hex Map - G (812, -163) 300° (5x) 120° 69.0
7 Blockade - Jungle Blockade 5 (1153, -578) 300° (5x) on top -
8 Hex Map - M (1268, -475) 180° (3x) 120° 91.0
9 Blockade - Rubble Blockade 6 (1609, -890) 300° (5x) on top -
10 Hex Map - L (1724, -787) 240° (4x) 180° 69.0
11 Blockade - Sand Blockade 2 (1900, -1305) 0° (0x) on top -
12 Hex Map - J (1768, -1330) 300° (5x) 180° 58.0
13 Blockade - Jungle Blockade 1 (2126, -1848) 0° (0x) on top -
14 Hex Map - E (1994, -1873) 240° (4x) 150° 70.0
15 Ending - Jungle (2179, -2195) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 5 10
2 D → R Hex Map - D 60° 16 Space Strip - R 240° 6 9
3 R → P 16 Space Strip - R 120° 16 Space Strip - P 300° 4 8
4 P → G 16 Space Strip - P 180° Hex Map - G 3 4
5 G → M Hex Map - G 120° Hex Map - M 300° 6 7
6 M → L Hex Map - M 120° Hex Map - L 300° 6 11
7 L → J Hex Map - L 180° Hex Map - J 7 11
8 J → E Hex Map - J 180° Hex Map - E 5 6
9 E → Jungle Hex Map - E 150° Ending - Jungle 3 6


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