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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/21/2026 10:22:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=05783ea0226a4f09a6663bf790e84187

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 257.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number X Jungle Blockade 1 V Jungle Blockade 5 T Rubble Blockade 3 C Water Blockade 4 J Sand Blockade 2 L Rubble Blockade 6 F Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 504 308 105
34%
74
24%
13
4%
9
3%
45
15%
10
3%
28
9%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - X (409, 389) 60° (1x) 120°, 60° 69.0
4 Blockade - Jungle Blockade 5 (796, 52) 300° (5x) on top -
5 Hex Map - V (911, 155) 240° (4x) 180° 73.0
6 Blockade - Rubble Blockade 3 (1178, -363) 0° (0x) on top -
7 Hex Map - T (1046, -388) 240° (4x) 120° 75.0
8 Blockade - Water Blockade 4 (1525, -569) 300° (5x) on top -
9 Hex Map - C (1640, -466) 240° (4x) 180° 41.0
10 Blockade - Sand Blockade 2 (1816, -984) 0° (0x) on top -
11 Hex Map - J (1684, -1009) 0° (0x) 120° 58.0
12 Blockade - Rubble Blockade 6 (1979, -1502) 300° (5x) on top -
13 Hex Map - L (2094, -1399) 60° (1x) 180° 69.0
14 Hex Map - F (1956, -1942) 180° (3x) 150° 69.0
15 Ending - Water (2141, -2264) 150° (3x) - -
16 Tavern - Sand (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 13
2 X → V Hex Map - X 120° Hex Map - V 300° 7 14
3 V → T Hex Map - V 180° Hex Map - T 3 6
4 T → C Hex Map - T 120° Hex Map - C 300° 5 6
5 C → J Hex Map - C 180° Hex Map - J 7 8
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 10
7 J → L Hex Map - J 120° Hex Map - L 300° 7 12
8 L → F Hex Map - L 180° Hex Map - F 5 8
9 F → Water Hex Map - F 150° Ending - Water 2 4


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