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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:22:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0583d7de4f09458482557e3d9263cdc3

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Very Difficult
Map Difficulty Score: 418.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number T Rubble Blockade 6 X Water Blockade 4 O U J Sand Blockade 2 F Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 434 248 81
33%
45
18%
15
6%
7
3%
44
18%
6
2%
25
10%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - T (409, 389) 0° (0x) 0°, 120° 75.0
4 Blockade - Water Blockade 4 (406, 407) 180° (3x) on top -
5 Hex Map - X (274, 932) 120° (2x) 300° 69.0
6 16 Space Strip - O (-23, 1437) 240° (4x) 38.0
7 Hex Map - U (51, 1940) 0° (0x) 300° 77.0
8 Blockade - Sand Blockade 2 (20, 1943) 120° (2x) on top -
9 Hex Map - J (-359, 2330) 120° (2x) 300° 58.0
10 Blockade - Jungle Blockade 5 (-390, 2333) 120° (2x) on top -
11 Hex Map - F (-769, 2720) 0° (0x) 330° 69.0
12 Ending - Jungle (-954, 3042) 330° (6x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 6
2 T → X Hex Map - T Hex Map - X 180° 5 8
3 X → O Hex Map - X 300° 16 Space Strip - O 120° 1 4
4 O → U 16 Space Strip - O Hex Map - U 180° 3 5
5 U → J Hex Map - U 300° Hex Map - J 120° 5 8
6 J → F Hex Map - J 300° Hex Map - F 120° 5 8
7 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 4 7
8 F → Jungle Hex Map - F 330° Ending - Jungle 180° 2 4


Generated with v11.2.9