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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/4/2026 11:31:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0593bd6f436f428baae228a18b794b15

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 509
Difficulty: Difficult
Map Difficulty Score: 223.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number N Sand Blockade 2 G Rubble Blockade 3 O K E Jungle Blockade 5 I Jungle Blockade 1 D Water Blockade 4 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 509 299 158
53%
44
15%
18
6%
5
2%
49
16%
6
2%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - N (410, -390) 0° (0x) 120° 49.0
4 Blockade - Rubble Blockade 3 (705, -883) 300° (5x) on top -
5 Hex Map - G (820, -780) 60° (1x) 70.0
6 16 Space Strip - O (1021, -272) 300° (5x) 60° 38.0
7 Hex Map - K (1503, -81) 240° (4x) 62.0
8 Blockade - Jungle Blockade 5 (1500, -63) 180° (3x) on top -
9 Hex Map - E (1368, 462) 0° (0x) 71.0
10 Blockade - Jungle Blockade 1 (1547, 480) 180° (3x) on top -
11 Hex Map - I (1415, 1005) 300° (5x) 60° 80.0
12 Blockade - Water Blockade 4 (1760, 933) 240° (4x) on top -
13 Hex Map - D (1870, 1316) 120° (2x) 69.0
14 16 Space Strip - Q (1780, 1706) 180° (3x) 30° 26.0
15 Ending - Water (2010, 1873) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 5 6
2 N → G Hex Map - N 120° Hex Map - G 300° 3 4
3 G → O Hex Map - G 16 Space Strip - O 180° 3 4
4 O → K 16 Space Strip - O 60° Hex Map - K 240° 3 5
5 K → E Hex Map - K Hex Map - E 180° 5 7
6 E → I Hex Map - E Hex Map - I 180° 7 11
7 I → D Hex Map - I 60° Hex Map - D 240° 5 7
8 D → Q Hex Map - D 16 Space Strip - Q 180° 7 9
9 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 9


Generated with v11.2.8