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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:20:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=05cd21785d4d41389186877ff045fd93

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 460
Difficulty: Very Difficult
Map Difficulty Score: 458.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number V Water Blockade 4 X Rubble Blockade 6 M Sand Blockade 2 T Rubble Blockade 3 P I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 460 248 90
36%
64
26%
20
8%
7
3%
26
10%
6
2%
11
4%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 60° (1x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 Blockade - Sand Blockade 2 (1227, 251) 180° (3x) on top -
7 Hex Map - M (1095, 776) 300° (5x) 60° 91.0
8 Blockade - Rubble Blockade 3 (1532, 548) 240° (4x) on top -
9 Hex Map - T (1642, 931) 0° (0x) 60° 75.0
10 16 Space Strip - P (2048, 1248) 0° (0x) 26.0
11 Hex Map - I (1956, 1636) 120° (2x) 330° 79.0
12 Ending - Water (1771, 1958) 330° (6x) - -
13 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 7
2 V → X Hex Map - V 60° Hex Map - X 240° 4 8
3 X → M Hex Map - X Hex Map - M 180° 1 4
4 M → T Hex Map - M 60° Hex Map - T 240° 5 6
5 T → P Hex Map - T 60° 16 Space Strip - P 240° 2 3
6 P → I 16 Space Strip - P Hex Map - I 180° 6 11
7 V → Rubble Hex Map - V 180° Tavern - Rubble 6 9
8 I → Water Hex Map - I 330° Ending - Water 180° 3 9


Generated with v11.2.9