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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:22:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=05f65d23dd1b4ad1a4d4306aae5f3dea

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 476
Difficulty: Very Difficult
Map Difficulty Score: 734.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number W Jungle Blockade 1 F Water Blockade 4 V Sand Blockade 2 T Rubble Blockade 3 P J H Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 476 286 83
29%
83
29%
13
5%
8
3%
45
16%
6
2%
25
9%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - W (317, 545) 300° (5x) 0°, 120° 73.0
4 Blockade - Water Blockade 4 (405, 563) 180° (3x) on top -
5 Hex Map - F (273, 1088) 300° (5x) 69.0
6 Blockade - Sand Blockade 2 (725, 1106) 180° (3x) on top -
7 Hex Map - V (593, 1631) 240° (4x) 60° 73.0
8 Blockade - Rubble Blockade 3 (1122, 1247) 240° (4x) on top -
9 Hex Map - T (1232, 1630) 60° (1x) 75.0
10 16 Space Strip - P (1051, 2020) 0° (0x) 26.0
11 Hex Map - J (777, 2408) 240° (4x) 60° 58.0
12 Blockade - Rubble Blockade 6 (984, 2570) 240° (4x) on top -
13 Hex Map - H (1094, 2953) 60° (1x) 30° 59.0
14 Ending - Water (1279, 3275) 30° (1x) - -
15 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 1 2
2 W → F Hex Map - W Hex Map - F 180° 7 10
3 F → V Hex Map - F Hex Map - V 180° 1 2
4 V → T Hex Map - V 60° Hex Map - T 240° 1 2
5 T → P Hex Map - T 16 Space Strip - P 180° 5 9
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 6
7 P → J 16 Space Strip - P Hex Map - J 180° 3 7
8 J → H Hex Map - J 60° Hex Map - H 240° 1 4
9 H → Water Hex Map - H 30° Ending - Water 240° 3 8


Generated with v11.1.4