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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 3:59:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=065f149e08b847d38f4840e2ece42d28

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 643.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player Number H Rubble Blockade 3 U Jungle Blockade 1 S Sand Blockade 2 N Jungle Blockade 5 J Rubble Blockade 6 O X Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 449 286 103
36%
61
21%
8
3%
6
2%
66
23%
4
1%
18
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - H (593, 77) 240° (4x) 0°, 120° 59.0
4 Blockade - Jungle Blockade 1 (408, 95) 180° (3x) on top -
5 Hex Map - U (276, 620) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (12, 514) 60° (1x) on top -
7 Hex Map - S (-363, 621) 120° (2x) 240° 55.0
8 Blockade - Jungle Blockade 5 (-305, -31) 60° (1x) on top -
9 Hex Map - N (-680, 76) 60° (1x) 300° 49.0
10 Blockade - Rubble Blockade 6 (-619, 235) 120° (2x) on top -
11 Hex Map - J (-998, 622) 240° (4x) 240° 58.0
12 16 Space Strip - O (-1547, 544) 180° (3x) 240° 38.0
13 Hex Map - X (-1958, 232) 240° (4x) 270° 69.0
14 Ending - Water (-2328, 232) 270° (5x) - -
15 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 3 6
2 H → U Hex Map - H Hex Map - U 180° 1 2
3 U → S Hex Map - U 240° Hex Map - S 60° 1 3
4 S → N Hex Map - S 240° Hex Map - N 60° 1 3
5 N → J Hex Map - N 300° Hex Map - J 120° 1 2
6 J → O Hex Map - J 240° 16 Space Strip - O 60° 3 4
7 O → X 16 Space Strip - O 240° Hex Map - X 60° 3 7
8 H → Rubble Hex Map - H 120° Tavern - Rubble 300° 6 10
9 X → Water Hex Map - X 270° Ending - Water 120° 3 10


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