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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:49:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=067235f129784bd1a4914b8d649dc5e2

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Easy
Map Difficulty Score: 123.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Jungle Blockade 5 X Rubble Blockade 3 L Jungle Blockade 1 T Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 338 195 87
45%
28
14%
10
5%
6
3%
28
14%
6
3%
5
3%
19
10%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 300° (5x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 3 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1227, 251) 180° (3x) on top -
7 Hex Map - L (1095, 776) 60° (1x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1532, 548) 240° (4x) on top -
9 Hex Map - T (1642, 931) 240° (4x) 90° 75.0
10 Ending - Jungle (2012, 931) 90° (2x) - -
11 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 6
2 U → X Hex Map - U 60° Hex Map - X 240° 3 7
3 X → L Hex Map - X Hex Map - L 180° 3 7
4 L → T Hex Map - L 60° Hex Map - T 240° 5 8
5 U → Rubble Hex Map - U 180° Tavern - Rubble 6 7
6 T → Jungle Hex Map - T 90° Ending - Jungle 300° 3 6


Generated with v11.2.9