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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/13/2026 11:36:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=06d20d25fbe548f5863f872948b8b3fc

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Difficult
Map Difficulty Score: 219.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number T Jungle Blockade 5 U Rubble Blockade 3 P C W Water Blockade 4 L Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 403 248 89
36%
58
23%
12
5%
7
3%
37
15%
5
2%
16
6%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - T (548, -156) 240° (4x) 60°, 180° 75.0
4 Blockade - Rubble Blockade 3 (985, -384) 240° (4x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 60° 77.0
6 16 Space Strip - P (1501, 316) 180° (3x) 120° 26.0
7 Hex Map - C (2048, 238) 120° (2x) 180° 41.0
8 Blockade - Water Blockade 4 (2315, -280) 0° (0x) on top -
9 Hex Map - W (2183, -305) 240° (4x) 240° 73.0
10 Blockade - Jungle Blockade 1 (2011, -567) 60° (1x) on top -
11 Hex Map - L (1636, -460) 0° (0x) 270° 69.0
12 Ending - Water (1266, -460) 270° (5x) - -
13 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 3 5
2 T → U Hex Map - T 60° Hex Map - U 240° 5 6
3 U → P Hex Map - U 60° 16 Space Strip - P 240° 3 7
4 P → C 16 Space Strip - P 120° Hex Map - C 300° 3 6
5 C → W Hex Map - C 180° Hex Map - W 5 9
6 W → L Hex Map - W 240° Hex Map - L 60° 5 9
7 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
8 L → Water Hex Map - L 270° Ending - Water 120° 3 7


Generated with v11.2.9