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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/12/2026 4:30:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=06f289642b464efcb116e4f4f416b67a

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 571.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number N Rubble Blockade 6 F Jungle Blockade 5 P D K Jungle Blockade 1 G Rubble Blockade 3 Q I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 491 298 154
52%
57
19%
14
5%
5
2%
43
14%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (203, -649) 300° (5x) on top -
3 Hex Map - N (318, -546) 120° (2x) 60° 49.0
4 Blockade - Jungle Blockade 5 (755, -774) 240° (4x) on top -
5 Hex Map - F (865, -391) 0° (0x) 120° 69.0
6 16 Space Strip - P (1161, -900) 60° (1x) 60° 26.0
7 Hex Map - D (1372, -475) 120° (2x) 68.0
8 Blockade - Jungle Blockade 1 (1733, -457) 180° (3x) on top -
9 Hex Map - K (1601, 68) 120° (2x) 60° 62.0
10 Blockade - Rubble Blockade 3 (1946, -4) 240° (4x) on top -
11 Hex Map - G (2056, 379) 180° (3x) 69.0
12 16 Space Strip - Q (1941, 884) 240° (4x) 26.0
13 Hex Map - I (1651, 1387) 300° (5x) 330° 79.0
14 Ending - Water (1466, 1709) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 1 2
2 N → F Hex Map - N 60° Hex Map - F 240° 5 6
3 F → P Hex Map - F 120° 16 Space Strip - P 300° 1 3
4 P → D 16 Space Strip - P 60° Hex Map - D 240° 3 8
5 D → K Hex Map - D Hex Map - K 180° 3 7
6 K → G Hex Map - K 60° Hex Map - G 240° 7 9
7 G → Q Hex Map - G 16 Space Strip - Q 180° 4 6
8 Q → I 16 Space Strip - Q Hex Map - I 180° 1 4
9 I → Water Hex Map - I 330° Ending - Water 180° 3 6


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