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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/15/2026 5:07:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=070ff4fbd05545469bb189d5268d3c96

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Easy
Map Difficulty Score: 113.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Rubble Blockade 6 E Jungle Blockade 5 T Water Blockade 4 U Sand Blockade 2 H Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 399 233 88
38%
40
17%
12
5%
7
3%
48
21%
4
2%
9
4%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 60° (1x) 60°, 120° 69.0
4 Blockade - Jungle Blockade 5 (800, 239) 240° (4x) on top -
5 Hex Map - E (910, 622) 240° (4x) 60° 70.0
6 Blockade - Water Blockade 4 (1255, 550) 240° (4x) on top -
7 Hex Map - T (1365, 933) 240° (4x) 75.0
8 Blockade - Sand Blockade 2 (1544, 951) 180° (3x) on top -
9 Hex Map - U (1412, 1476) 0° (0x) 77.0
10 Blockade - Jungle Blockade 1 (1591, 1494) 180° (3x) on top -
11 Hex Map - H (1459, 2019) 180° (3x) 30° 59.0
12 Ending - Jungle (1644, 2341) 30° (1x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 13
2 X → E Hex Map - X 60° Hex Map - E 240° 7 11
3 E → T Hex Map - E 60° Hex Map - T 240° 6 7
4 T → U Hex Map - T Hex Map - U 180° 5 10
5 U → H Hex Map - U Hex Map - H 180° 7 11
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 7


Generated with v11.2.9