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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:35:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0711457267514823bdba0bed0610ec9e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 261.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number F Jungle Blockade 1 G Water Blockade 4 C Jungle Blockade 5 O K M Rubble Blockade 3 J Rubble Blockade 6 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 498 299 131
44%
47
16%
18
6%
6
2%
49
16%
8
3%
40
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - F (501, 233) 0° (0x) 60° 69.0
4 Blockade - Water Blockade 4 (846, 161) 240° (4x) on top -
5 Hex Map - G (956, 544) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 5 (833, 391) 120° (2x) on top -
7 Hex Map - C (454, 778) 180° (3x) 240° 41.0
8 16 Space Strip - O (-49, 622) 0° (0x) 240° 38.0
9 Hex Map - K (-598, 544) 0° (0x) 300° 62.0
10 Blockade - Rubble Blockade 3 (-629, 547) 120° (2x) on top -
11 Hex Map - M (-1008, 934) 300° (5x) 300° 91.0
12 Blockade - Rubble Blockade 6 (-1177, 703) 120° (2x) on top -
13 Hex Map - J (-1556, 1090) 240° (4x) 300° 58.0
14 16 Space Strip - Q (-1945, 1439) 240° (4x) 330° 26.0
15 Ending - Water (-2110, 1721) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 7 8
2 F → G Hex Map - F 60° Hex Map - G 240° 6 7
3 G → C Hex Map - G 300° Hex Map - C 120° 5 6
4 C → O Hex Map - C 240° 16 Space Strip - O 60° 4 6
5 O → K 16 Space Strip - O 240° Hex Map - K 60° 3 6
6 K → M Hex Map - K 300° Hex Map - M 120° 5 6
7 M → J Hex Map - M 300° Hex Map - J 120° 5 6
8 J → Q Hex Map - J 300° 16 Space Strip - Q 120° 4 7
9 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 10


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