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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/4/2025 1:37:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=073144443c614572a3658854121d9288

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 353
Difficulty: Moderate
Map Difficulty Score: 157.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number S Jungle Blockade 1 U Rubble Blockade 3 J Water Blockade 4 W Rubble Blockade 6 C Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 353 233 71
30%
53
23%
9
4%
6
3%
48
21%
3
1%
24
10%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - S (409, 389) 120° (2x) 0°, 120° 55.0
4 Blockade - Rubble Blockade 3 (406, 407) 180° (3x) on top -
5 Hex Map - U (274, 932) 120° (2x) 240° 77.0
6 Blockade - Water Blockade 4 (102, 670) 60° (1x) on top -
7 Hex Map - J (-273, 777) 180° (3x) 300° 58.0
8 Blockade - Rubble Blockade 6 (-304, 780) 120° (2x) on top -
9 Hex Map - W (-683, 1167) 300° (5x) 240° 73.0
10 Blockade - Jungle Blockade 5 (-855, 905) 60° (1x) on top -
11 Hex Map - C (-1230, 1012) 180° (3x) 270° 41.0
12 Ending - Water (-1600, 1012) 270° (5x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 5 7
2 S → U Hex Map - S Hex Map - U 180° 5 9
3 U → J Hex Map - U 240° Hex Map - J 60° 5 7
4 J → W Hex Map - J 300° Hex Map - W 120° 5 7
5 W → C Hex Map - W 240° Hex Map - C 60° 3 5
6 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
7 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v7.3.9