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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/23/2026 2:00:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=07795c0ed03d4573b90f2d81fb6228e0

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 346
Difficulty: Very Difficult
Map Difficulty Score: 369.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Jungle Blockade 1 D Rubble Blockade 3 H Sand Blockade 2 N Water Blockade 4 F Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 346 230 98
43%
52
23%
7
3%
5
2%
45
20%
4
2%
19
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - J (639, -1) 60° (1x) 60° 58.0
4 Blockade - Rubble Blockade 3 (892, 83) 240° (4x) on top -
5 Hex Map - D (1002, 466) 240° (4x) 300° 68.0
6 Blockade - Sand Blockade 2 (1017, 547) 120° (2x) on top -
7 Hex Map - H (638, 934) 60° (1x) 300° 59.0
8 Blockade - Water Blockade 4 (699, 1093) 120° (2x) on top -
9 Hex Map - N (320, 1480) 0° (0x) 240° 49.0
10 Blockade - Rubble Blockade 6 (102, 1296) 60° (1x) on top -
11 Hex Map - F (-273, 1403) 120° (2x) 270° 69.0
12 Ending - Jungle (-643, 1403) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 1 2
2 J → D Hex Map - J 60° Hex Map - D 240° 3 5
3 D → H Hex Map - D 300° Hex Map - H 120° 3 6
4 H → K Hex Map - H 240° Hex Map - K 60° 1 3
5 H → N Hex Map - H 300° Hex Map - N 120° 1 4
6 N → F Hex Map - N 240° Hex Map - F 60° 3 5
7 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 8


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